glTexGend,
glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv
[New
- Windows 95, OEM Service Release 2]
These
functions control the generation of texture coordinates.
void glTexGend(
|
GLenum coord, |
|
|
GLenum pname, |
|
|
GLdouble param |
|
|
); |
|
void glTexGenf(
|
GLenum coord, |
|
|
GLenum pname, |
|
|
GLfloat param |
|
|
); |
|
void glTexGeni(
|
GLenum coord, |
|
|
GLenum pname, |
|
|
GLint param |
|
|
); |
|
Parameters
coord
A texture
coordinate. Must be one of the following: GL_S, GL_T, GL_R, or GL_Q.
pname
The symbolic
name of the texture-coordinate generation function. Must be
GL_TEXTURE_GEN_MODE.
param
A
single-valued texture generation parameter, one of GL_OBJECT_LINEAR,
GL_EYE_LINEAR, or GL_SPHERE_MAP.
void glTexGendv(
|
GLenum coord, |
|
|
GLenum pname, |
|
|
const GLdouble *params |
|
|
); |
|
void glTexGenfv(
|
GLenum coord, |
|
|
GLenum pname, |
|
|
const GLfloat *params |
|
|
); |
|
void glTexGeniv(
|
GLenum coord, |
|
|
GLenum pname, |
|
|
const GLint *params |
|
|
); |
|
Parameters
coord
A texture
coordinate. Must be one of the following: GL_S, GL_T, GL_R, or GL_Q.
pname
The symbolic
name of the texture-coordinate generation function or function parameters. Must
be GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE.
params
A pointer to
an array of texture generation parameters. If pname is
GL_TEXTURE_GEN_MODE, then the array must contain a single symbolic constant,
one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. Otherwise, params
holds the coefficients for the texture-coordinate generation function specified
by pname.
Remarks
The
glTexGen function selects a texture-coordinate generation function or
supplies coefficients for one of the functions. The coord parameter
names one of the (s,t,r,q) texture coordinates, and
it must be one of these symbols: GL_S, GL_T, GL_R, or GL_Q. The pname
parameter must be one of three symbolic constants: GL_TEXTURE_GEN_MODE,
GL_OBJECT_PLANE, or GL_EYE_PLANE. If pname is GL_TEXTURE_GEN_MODE, then params
chooses a mode, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. If pname
is either GL_OBJECT_PLANE or GL_EYE_PLANE, params contains coefficients
for the corresponding texture generation function.
If the
texture generation function is GL_OBJECT_LINEAR, the function
{bml bm56.BMP}
is used,
where g is the value computed for the coordinate named in coord; p (1) , p (2) , p (3) , and p (4) are the four values supplied in params;
and x (o) , y (o) , z (o) , and w
(o) are the object coordinates of the vertex. This
function can be used to texture-map terrain using sea level as a reference
plane (defined by p (1) , p (2) , p (3) , and p
(4) ). The altitude of a terrain vertex
is computed by the GL_OBJECT_LINEAR coordinate generation function as its
distance from sea level; that altitude is used to index the texture image to
map white snow onto peaks and green grass onto foothills, for example.
If the
texture generation function is GL_EYE_LINEAR, the function
{bml bm57.BMP}
is used,
where
{bml bm58.BMP}
and x (e) , y (e) , z (e) , and w
(e) are the eye coordinates of the vertex, p (1) , p (2) , p (3) , and p (4) are the values supplied in params, and M
is the modelview matrix when glTexGen is invoked. If M is poorly
conditioned or singular, texture coordinates generated by the resulting
function may be inaccurate or undefined.
Note that the
values in params define a reference plane in eye coordinates. The
modelview matrix that is applied to them may not be the same one in effect when
the polygon vertices are transformed. This function establishes a field of
texture coordinates that can produce dynamic contour lines on moving objects.
If pname
is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t
texture coordinates are generated as follows. Let u be the unit vector
pointing from the origin to the polygon vertex (in eye coordinates). Let n be the current normal, after transformation to eye
coordinates. Let f = (f
(x ) f (y ) f (z) )T be the
reflection vector such that
{bml bm59.BMP}
Finally, let
{bml bm60.BMP}
Then the
values assigned to the i and t texture coordinates are
{bml bm61.BMP}
A
texture-coordinate generation function is enabled or disabled using glEnable or glDisable with
one of the symbolic texture-coordinate names (GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T,
GL_TEXTURE_GEN_R, or GL_TEXTURE_GEN_Q) as the argument. When enabled, the
specified texture coordinate is computed according to the generating function
associated with that coordinate. When disabled, subsequent vertices take the
specified texture coordinate from the current set of texture coordinates.
Initially, all texture generation functions are set to GL_EYE_LINEAR and are
disabled. Both s plane equations are (1,0,0,0); both t plane
equations are (0,1,0,0); and all r and q plane equations are (0,0,0,0).
The following
functions retrieve information related to glTexGen:
glGetTexGen
glIsEnabled with argument GL_TEXTURE_GEN_S
glIsEnabled
with argument GL_TEXTURE_GEN_T
glIsEnabled
with argument GL_TEXTURE_GEN_R
glIsEnabled
with argument GL_TEXTURE_GEN_Q
Error Codes
The following
are the error codes generated and their conditions.
|
Error
Code |
Condition |
|
GL_INVALID_ENUM
|
coord or pname was not an accepted defined value,
or when pname was GL_TEXTURE_GEN_MODE and params was not an
accepted defined value. |
|
GL_INVALID_ENUM
|
pname was GL_TEXTURE_GEN_MODE, params was
GL_SPHERE_MAP, and coord was either GL_R or GL_Q. |
|
GL_INVALID_OPERATION
|
glTexGen was called between a call to glBegin and the
corresponding call to glEnd. |
See Also